Real-time content creation sits at the center of concert touring, broadcast graphics, brand activations, and interactive installations. Yet we are continually faced with solving complex content production problems: latency, fidelity, operator control, integration, and the eternal tug-of-war between creative ambition and technical stability. Join Laura Frank (Frame:work), Danny Firpo (All of It Now) and Aron Altmark (Visual Endeavors) to discuss building robust real-time workflows that scale across environments: evaluation frameworks, creative + engineering interlock, breaking points, and the organizational habits that make real-time production work under pressure.
Reality at 60fps: Live Audience Content With Real-Time Engines
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